The other day I completed Far Cry 2. At the end of the game, the credits roll. While this used to be just an afterthought, if at all, I've noticed that it is becoming a much bigger deal for a lot of games. Last year I played Portal, a much shorter game and got a huge payoff with the ending credits. They had put together one of the most memorable endings to date, complete with a catchy tune and retro ascii art. While the end credit sequence for Far Cry 2 wasn't as original as Portal's, it was still polished and did include a separate musical score. I did find it was a bit long though.
The other thing about ending credits is that often, they aren't interruptable. You have to let it play through. This is in contrast to say, a movie, where you usually stop watching. I think it is why some films started putting in out takes and using better music - most people just aren't there to read the fine print.
Another game that handles end credits well is Left 4 Dead but in that case the credits are just a fun way of displaying player stats for the round. But then, you can complete one of the campaigns in that game in a little more than an hour, far shorter than a typical computer game.
Of all the games I have played, I probably only finished about half at best. In all cases, they are my favorite games. I guess this makes sense as I wouldn't continue playing a game I didn't really enjoy.
As usual, I've put up photos taken from around Vancouver. Also as usual, they have nothing to do with what I'm talking about. But I figure every story ought to have some pictures.
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